AI Insights · Timothy · January 2022
Performance of Top 5 Stickman Games on Unified Platform in Ukraine - Q4 2021
Discover the performance trends of the top 5 Stickman games in Ukraine during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Stickman games in Ukraine showcased varying performance trends across weekly downloads, revenue, and active users. The data provided by Sensor Tower offers insights into the popularity and financial success of these games on a unified platform.
Stick War: Legacy from Max Games Studios saw its weekly revenue peak at $414 in mid-December, with a gradual increase in weekly downloads, reaching 11K by the end of December. Weekly active users also showed a positive trend, growing from around 23.5K at the end of September to nearly 30K by the end of the quarter.
Draw a Stickman: EPIC 2 by Hitcents.com, Inc. had a notable spike in weekly revenue to $146 in early November. Weekly downloads saw a steady climb throughout the quarter, peaking at 3.8K in the final week of December. Active users increased from approximately 6.5K at the beginning of the quarter to just over 9K by the end.
Stickman Hook, published by MADBOX, maintained a relatively stable weekly revenue, averaging around $20 to $35. The game experienced fluctuations in weekly downloads, with a high of 6.6K in late October and another increase to 4.6K in the last week of December. Active users showed an overall upward trend, reaching nearly 14.5K at the end of the quarter.
The Archers 2: stick man game from BYV saw a significant boost in weekly revenue to $136 in mid-November. Weekly downloads varied throughout the quarter, with a notable dip in late October but recovering to 3.5K by the end of December. Active users saw a decrease from around 19.7K at the end of September to approximately 13.5K by the close of the quarter.
Lastly, Stickman Soccer 2018 by Djinnworks GmbH had minimal weekly revenue, peaking at $47 in mid-December. Weekly downloads remained relatively stable, ranging between 180 and 319. Active users hovered around 700 to 920 throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.